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Archive for the ‘creativity’ Category

Visual Metaphors & Mini Ninjas

Posted by Adrian on Feb-23-10

Visual Metaphors
I’ve been playing Mini Ninjas with Mr 10 for about a week now. During this time we’ve been taking a few screen shots of the action using Fraps 99. Above is my first comic using Mini Ninjas as the machinima engine.

Thoughts welcome.

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Poetry Scaffolds

Posted by Adrian on Feb-23-10
Haunted House

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I find using scaffolds a great way to introduce children to alternative ways of writing poetry and exploring creative process.

Here is my lastest scaffold

The Haunted House
_______________s,
_______________s
___________
Door ____________ slowly open,
______________ them in
a ____________,
a ____________,
a distant _(animal) (noise it makes)
_________,
________,
_____________ comes to a _____________ halt
and ____________!
________(sound) __________(sound) _________(sound)
Door ___________s shut
Only to open when the next unsuspecting
______________ comes along.

And you can explore the who process with your students at this page The Haunted House Sound Poem.

Enjoy

“Mistake” and the Creative Process

Posted by Adrian on Jan-22-10

Team Fortress Sniper

I once heard an interview with the Kiwi songwriter Neil Finn where he talked about how a ‘mistake’ can lead to a whole new song. As I tinker with new software I often find, when something is not quiet going the way I plan, I end up exploring a whole new tangent and produce something completely unexpected. I’m not saying that these tangets are worthwhile, but they are often ideas that would never have been produced without the initial mistake.

Recently my son and I have been experimenting with a plugin for the Steam games Half Life 2, Portal and Team Fortress 2 called Garry’s Mod. The mod allows you to manipulate your objects and characters to create scenes independent of the gameplay. It is what the Machinima community use to make Half Life 2 movies like Civil Protection.

Initialy I found it really hard to pose this character in a chair and that sparked the idea for this single panel cartoon.

So where do we encourage our students to make mistakes and then to value them?

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