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	<title>The Teacher Toolbox &#187; photostory</title>
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		<title>Machinima in the Classroom</title>
		<link>http://adrianbruce.com/teacher-toolbox/machinima-in-the-classroom/</link>
		<comments>http://adrianbruce.com/teacher-toolbox/machinima-in-the-classroom/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 05:07:13 +0000</pubDate>
		<dc:creator>Adrian</dc:creator>
				<category><![CDATA[3D Software]]></category>
		<category><![CDATA[DIgital Story Telling]]></category>
		<category><![CDATA[Professional Development]]></category>
		<category><![CDATA[comic life]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[photostory]]></category>

		<guid isPermaLink="false">http://adrianbruce.com/teacher-toolbox/?p=416</guid>
		<description><![CDATA[   




Over the last few years I have found myself more and more in tune with the concept of  &#8217;slow knowing&#8217;. I tend to take a long time to make up my mind about some things. I find I might experiment with an idea for a week and then think about it on [...]


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<p>Over the last few years I have found myself more and more in tune with the concept of  &#8217;slow knowing&#8217;. I tend to take a long time to make up my mind about some things. I find I might experiment with an idea for a week and then think about it on and off for a few months and in some cases, even years.</p>
<p>Machinima (machine cinema) is one of those concepts. When <a title="Mizminh" href="http://twitter.com/Mizminh" target="_blank">@mizminh</a> I were working together in Byron Bay five years ago we started our initial experiments with the genre. We started discussing and exploring the emerging artform with the kids. We also started looking into some of the tools that were around at the time but found our hardware sadly lacking the power to use the  software effectively.</p>
<p>In the last month or so I&#8217;ve discovered <a title="Frapps99" href="http://www.fraps.com/download.php" target="_blank">Fraps99</a>. It&#8217;s a piece of software that allows you to take screenshots and video captures from within video games. Fraps is free to download and use but if you want added features you can upgrade for a fee. So far I&#8217;m very happy with the free version.</p>
<p>So now when Mr 10 and I are playing our latest favourite RTS game we take captures while gaming. When we are finished the game we crop the images in Paint.Net and then drop them into Photostory 3 or Comic Life to see what creative storytelling options we can come up with.</p>
<p>Over lunch yesterday a second year uni student asked me why I&#8217;d want to do this &#8217;stuff&#8217; with students. Instantly a heap of half formed ideas came flooding forth&#8230;</p>
<p>1. Attitude development &#8211; It is worthwhile to tinker. It is worthwhile to experiment with using things in new and different ways. How do we celebrate creativity, innovation and alternate forms of thinking?</p>
<p>2. Forced Creativity &#8211; by supplying alternative stimulus different narratives will be created i.e. moving beyond ponies, rainbows and what I did on the weekend <img src='http://adrianbruce.com/teacher-toolbox/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>3. Demonstrating how to rise above the defaults of software?</p>
<p>4. Educational outcomes are the floor not the ceiling. Do we really need to continue being apologist when it comes to exploring the possibilities of ICTs?</p>
<p>5. Teaching organisational strategies and problem solving &#8211; How can we get more captures to work with? Where can we store these captures so everyone can access them? Many real problems will need to be solved and this is worthwhile.</p>
<p>6. ICTs can be integrated but often the rigid insistence on integration is stifling on so many levels. Insistence on integration often eliminates the possibilities of celebrating advances in technologies.</p>
<p>7. The tools for making the stories are free (or cheap) and the students already have the games at home.</p>
<p>8. Transference of skills &#8211; cliche I know, but the software people will use in five years doesn&#8217;t exist yet. Activities such as this teach how to view software in new ways &amp; celebrate innovation.</p>
<p>9. Get the students to narrate a video trailer with the voice of that guy that does the cinema previews. They know the guy and they love it. Use a very deep voice and pause in all the wrong places to make the trailer sound like you must see this film.</p>
<p>10. I like the notion of irreverent humour that is often added to machinima films eg narrate the above film from the point of view of forgetting to put out the bin or spacesuits that do not have adequate zippers <img src='http://adrianbruce.com/teacher-toolbox/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </div>


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